With Duke now featuring four locations for virtual reality, the Duke community can enter worlds never before imaginable. From 2018 Duke Engineer magazine.
Virtual and Augmented Reality

Virtual reality (VR) and augmented reality (AR) are emerging technologies typically associated with gaming. Though, these technologies offer significant potential in the areas of simulation and research visualization. OIT is closely following the industry and making efforts to provide access to this technology on campus.
Definitions
- Virtual Reality (VR): Virtual environment(s) explored by a user in a headset
- Augmented Reality (AR): Virtual content overlaid on a user's real-world view
- Extended Reality (XR): Umbrella term that encompasses VR and AR
- Metaverse: Shared immersive digital space
Applications
XR technologies have a wide range of applications in higher education, including:
Simulation and Training
Simulations of real-life situations that would be difficult or expensive to replicate in the real
world. Examples include: medical procedures, nursing, worker safety training, and sports.
Research and Experimentation
Explore complex phenomena and test hypotheses in a controlled immersive environment. This
can be particularly useful in fields such as psychology, neuroscience, and engineering.
Virtual Field Trips
Travel through time and space. For example: visit historical buildings that are no longer in
existence and visit hard-to-reach archeological dig sites.
Student Health
In collaboration with our partners at Duke Recreation, we are exploring exercise-based VR
experiences, as well as meditation VR experiences to enhance student wellness.
What We Provide
OIT is closely following the industry and making efforts to provide access to this emerging
technology on campus. We specifically aim to provide:
- Hardware: Access to high-end VR/AR headsets and development workstations
- Training: Workshops on various tools used to create custom virtual experiences.
- VR Tours: Guided “Experience VR” tours for individuals or even whole classes
- Consults: Making your own virtual experience? We can provide advice!
Locations
Our main location is now the Multimedia Project Studio (MPS) located in Perkins / Bostock.
Please see the main MPS page for up-to-date information on current headsets, software, and
hours of operation.
Contact
Please address inquiries to: mpslab@duke.edu.